The “Judgement” Pilebunker is a very specific kind of melee weapon. While each punch exudes enormous destructive force, it requires twenty seconds of wind-up per punch. While said wind-up can happen at any point during combat, keeping the piston extended leaves it vulnerable to breaking. Similarly the weapon has insanely short reach; the spike at the front only extends about two meters out from the port.

Usually, damage is instead done through the tidal forces exuded by the punch; the shockwave is usually enough to turn people to paste and severely damage enemy armor.

However, any machine unfortunate enough to be close when the Judgement bunker fires will experience 2 terajoules of energy delivered directly into the frame.

Very few mechs can survive after such a hit.

Full size can be found at this link